build the games only you could
For solo game developers—your productivity and reflection companions to help you stay focused, track progress, and turn your unique vision into reality.
focused solutions
Each tool tackles one specific challenge. No bloat, no unnecessary features—just straightforward solutions that help you make progress on your game development journey.
always free tier
Every tool maintains a free version that's genuinely useful, with no login required. No artificial limitations or time restrictions—just helpful tools that respect your workflow and grow alongside your needs.
built by a hobbyist
These tools emerge from real friction points encountered while learning game development. Building tools alongside games helps me understand what actually matters—and what doesn't.
FAQ
Each tool started as a solution to a friction point I encountered while making games. Rather than settling for existing solutions, I built focused tools that solved these specific challenges. Now I'm sharing them to help other developers facing similar hurdles.
While these tools were built with game developers in mind, they can be useful for any creative project. The productivity tools can help track progress in any endeavor, and the audio tools can be used for any sound design needs.
The game development community thrives on sharing and mutual support. By offering free tiers, I hope to contribute back to this community and help other developers overcome common challenges. Premium features may be added later for sustainability, but core functionality will always remain free.
Privacy is important. The free tools don't require any login and store data locally in your browser. No personal information is collected or tracked. For specific details about data handling, please check our privacy policy.
Most tools are web-based and require an internet connection. However, once loaded, many features will continue to work offline thanks to modern web technologies. Future updates might include downloadable versions for offline use.
Updates are driven by actual usage and feedback. When I encounter new friction points in my own game development or receive user feedback, I evaluate and implement improvements that maintain the tools' simplicity while solving real problems.
Absolutely! While these tools stay focused by design, I'm always interested in hearing about your challenges and how these tools could better serve your needs. The best way to reach me is through james@kokutech.com.
Currently, these tools are not open source, but I'm considering making certain components available to the community in the future. If you're interested in contributing or have specific needs, feel free to reach out.
The best way to support is to use the tools and provide feedback. Share your experience, report bugs, and let me know how they could be better. If you find them valuable, spreading the word in the game dev community helps tremendously.
New tools emerge organically from game development needs. Rather than following a rigid roadmap, I create solutions as I encounter new challenges. This ensures each tool serves a genuine purpose and solves real problems.